Memory / Repetition / Retention, Dexterity / Precision, Concepts / Rules, Decision making, Social interaction, Self-assessment

ThaiSim - Thai Simulation and Gaming Association

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ThaiSim 2010: 25-27 March, 2010

2nd conference of Thai Simulation and Gaming Association

Theme: Learning from experience through games and simulations

ThaiSim 2010 an ideal opportunity to have a holiday on one of the nearby
exquisite islands like Ko Lanta, Ko Ngai, Ko Muk, Phuket, Ko Phi Phi.

For more information on ThaiSim 2010 -
http://www.thaisim.org/en/thaisim_2010.htm

The venue - http://www.thaisim.org/en/thaisim_2010_venue.htm

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Language: English
Learning Objective: Social interaction
License: Non-Profit
Nature of Participation: Multifunctional
Operating Platform: Computer | Internet | Manual | Video

Palatine Group: A global leader in business simulations

The Palatine Group is a global leader in customized business simulations. Through our powerful simulations we provide real-world management experience to the business
leaders of tomorrow.


Format: Role Play
Language: English
Learning Objective: Decision making
Operating Platform: Computer | Manual
Professional: Training

Mobile Immersive Theatre

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This is a challenging mathematics game based on a
conjecture originally proposed by Francis Guthrie in 1852. The game is
to use 4 different colors to label a country so that no neighboring
states will have same color. The game is related to Graph Theory.


Language: English
Learning Objective: Concepts / Rules
License: Commercial
Nature of Participation: Monofunctional
Operating Platform: Computer
Professional: Edutaining
Subject Area: Science | Mathematics

Cesim Global Challenge

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Cesim Global Challenge has been designed to develop the students' understanding of the complexity of global business operations in a dynamic competitive environment. It integrates a range of concepts from various management-related disciplines, including economic, political, financial, accounting, procurement, production, logistics, research and innovation, and marketing. By analyzing and managing the different disciplines students will further comprehend each of the disciplines individually and also collectively through their relationship with each other.


Language: Chinese | English | French | Spanish
Learning Objective: Decision making
License: Commercial
Nature of Participation: Monofunctional
Operating Platform: Internet
Professional: Edutaining
Subject Area: Business

ISAGA 2009

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"Learn to Game, Game to Learn"
International Simulation And Gaming Association
40th Annual Conference
29 June to 3 July 2009
Singapore

For more information, please check out the official website using the link above.


Language: English
Learning Objective: Social interaction

MAGNUS, A Simulated Environment for Decision Making

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MAGNUS which stands for MAnagement Game - National University of Singapore, is designed to provide students an opportunity to learn and practise the art and science of corporate planning and managerial decision making. It is also used for students in information systems to practise building and testing decision support systems. MAGNUS is multi-player competitive, featuring two products, local and common markets, resource planning, and information management and various others decision analysis areas. MAGNUS is played on the Internet and available in different language versions. The administration system is also web-based.


Learning Objective: Decision making
License: Commercial
Nature of Participation: Multifunctional
Operating Platform: Internet
Professional: Training

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