Internet
Submitted by crookall on Thu, 11/05/2009 - 02:56.
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ThaiSim 2010: 25-27 March, 2010
2nd conference of Thai Simulation and Gaming Association
Theme: Learning from experience through games and simulations
ThaiSim 2010 an ideal opportunity to have a holiday on one of the nearby
exquisite islands like Ko Lanta, Ko Ngai, Ko Muk, Phuket, Ko Phi Phi.
For more information on ThaiSim 2010 -
http://www.thaisim.org/en/thaisim_2010.htm
The venue - http://www.thaisim.org/en/thaisim_2010_venue.htm
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Submitted by litewing on Thu, 10/02/2008 - 02:28.
Cesim Global Challenge has been designed to develop the students' understanding of the complexity of global business operations in a dynamic competitive environment. It integrates a range of concepts from various management-related disciplines, including economic, political, financial, accounting, procurement, production, logistics, research and innovation, and marketing. By analyzing and managing the different disciplines students will further comprehend each of the disciplines individually and also collectively through their relationship with each other.
Submitted by admin on Wed, 12/12/2007 - 01:36.
Project IDEELS brings together an international, interdisciplinary group of experts to design, test and implement telematics simulation scenarios and accompanying materials (language learning, cross-cultural, team-building activities; manuals; briefing and debriefing, evaluation tools) and software (conferencing system, system dynamics models). Scenarios focus on educational policy, human rights, immigration policy and ICT issues (data access and protection). Future scenarios include environmental issues (i.e. water), healthcare and business. While the simulation world is based on European realities, the issues covered have global relevance. The current simulation calendar includes 3-week simulations in November and 1-week simulations in March and April.
Submitted by admin on Wed, 12/12/2007 - 01:35.
ICONS (the International Communication and Negotiation Simulations) at the University of Maryland offers educational simulations of international relations at both the university and high school levels. Students at a participating institution represent the decision makers of a selected country and negotiate solutions to global problems via the Internet with peers around the world.
Submitted by admin on Wed, 12/12/2007 - 01:33.
Thousands of pages of free games, simulations, puzzles, articles, handouts, facilitation tips, and interactive strategies. Also contains back issues of the online newsletter, "Play for Performance".
Submitted by admin on Wed, 12/12/2007 - 01:25.
Parallel and Distributed Simulation Research at the College of Computing, Georgia Inst.of Technology, Atlanta, USA.
Submitted by admin on Wed, 12/12/2007 - 01:23.
The North American Simulation and Gaming Association (NASAGA) is a growing network of professionals working on the design, implementation, and evaluation of games and simulations to improve learning results in all types of organizations. We believe in the value of learning gained through experience and feel that games and simulations, appropriately design and conducted are an extremely useful (and underused) tool for creating this rich learning. NASAGA's primary mission is to facilitate the use of simulations and games and to spread the principles and procedures of interactive, experiential approaches to education, training, management, problem solving and decision making.
Submitted by admin on Wed, 12/12/2007 - 01:20.
An interdisciplinary refereed electronic journal for the exploration and understanding of social processes by means of computer simulation
Submitted by admin on Wed, 12/12/2007 - 01:17.
The GDSE is the largest web portal and search engine dedicated to computer game development. Read Newsgroups, job openings, articles and tutorials all on computer game development.
Submitted by admin on Wed, 12/12/2007 - 00:06.
Encyclopedia: Game for Education is a collection of resources collected by the INSEAD CALT (Centre for Advanced Learning Technologies) related to the use of games in the domain of (business) education.
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