Massively multiplayer online role-playing game
Massively multiplayer online role-playing games, or MMORPGs for short, are a unique and evolving area of online entertainment. They can bring together millions of different players who assume digital personalities known as avatars. Within these online games, each of which is constructed with different rules and goals, players interact with each other, form relationships, join guilds or in-game corporations, and carry out complex and collaborative missions. Some of the more popular games include World of Warcraft,? Eve Online,? and EverQuest.? Virtual social worlds, like Second Life,? share many of the same characteristics as MMORPGs, and can develop leadership capabilities as well.
MMORPG Issues
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Word of Entertainment Gaming | |
| History: |
Gaming Timeline History of Multiplayer Games Multi-User Dungeons Gaming Consoles |
| Technology: |
Underlying Game Technology Trends in E-gaming |
| Economics: | In-Game Advertising Casual Gaming Mini-Trasactions Virtual Property Virtual Economies |
| Benefits: |
Leadership Development Wii and Health |
| Controversies: |
Cyberbullying Health Concerns Game Addiction Gold Farming Sex in Games Violence in Games |
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   Compiled and written by: Bryan CHEN Shenglong, GOH Chong Sheng, KOH Zi Han, LIN Jiaqi and Dominic SIM Kuangwei, July 2007. | |