Massively multiplayer online role-playing game

Massively multiplayer online role-playing games, or MMORPGs for short, are a unique and evolving area of online entertainment. They can bring together millions of different players who assume digital personalities known as avatars. Within these online games, each of which is constructed with different rules and goals, players interact with each other, form relationships, join guilds or in-game corporations, and carry out complex and collaborative missions. Some of the more popular games include World of Warcraft,? Eve Online,? and EverQuest.? Virtual social worlds, like Second Life,? share many of the same characteristics as MMORPGs, and can develop leadership capabilities as well.

MMORPG Issues


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Word of Entertainment Gaming


History: Gaming Timeline
History of Multiplayer Games
Multi-User Dungeons
Gaming Consoles
Technology: Underlying Game Technology
Trends in E-gaming
Economics: In-Game Advertising
Casual Gaming
Mini-Trasactions
Virtual Property
Virtual Economies
Benefits: Leadership Development
Wii and Health
Controversies: Cyberbullying
Health Concerns
Game Addiction
Gold Farming
Sex in Games
Violence in Games

  
Compiled and written by: Bryan CHEN Shenglong, GOH Chong Sheng, KOH Zi Han, LIN Jiaqi and Dominic SIM Kuangwei, July 2007.